Astronaut

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Process for Character Art (Astronaut)
I begun my process with creating concept art for a couple different characters based off the overall idea for the project.



I then opened an existing basic body model I had already made a while ago with correct proportions. based off this model I began to build a new mesh around the body.





Once the model was finished I unwrapped the character to prepare it for rigging, skinning, sculpting, and texturing.

At this point I passed the character onto a rigger.

After this I began to sculpt the character to give it more detail and exported it as a normal map.



Then I began texturing the character using a number of different techniques and images in my texture library.



After this I created an Ambient Occlusion on the high poly and added it to the diffuse texture to add a bit of shadow.



then I created a specular map in order to affect the shininess of the different materials on the char.



Finally I made a glow map around the yellow portions of the char so that it appeared to be glowing.



Iin the end all these aspects came together for the final character.